A simulation of XP iterations, developed by
VeraPeeters and
PascalVanCauwenberghe
In three fun iterations, you learn about and use:
UserStories,
AcceptanceTests, estimating, the
PlanningGame, Velocity.
The stories to implement are simple games - inflating balloons, building a house of cards, rolling dice for particular numbers - so that both developers and business people can join in the fun.
The whole game (including discussions and debriefings) lasts between 90 and 120 minutes.
More info and downloads at
http://www.xp.be/xpgame/
If you played this game at XP2001, XPUniverse2001 or OT2002 you can see pictures of yourself acting silly at
http://www.xp.be/conferences/
BobPayne ran this game for the
WashingtonDcAreaXpUsersGroup at our February 2002 meeting - it went over really well. If you think you really know XP well, you might be surprised by what you learn playing the customer role, or trying to estimate tasks with a large random component, or facing a task where you really just do need the specialist to work on it alone (we had a house-of-cards ringer).
By the way, to distinguish it from the other XP games out there, Bob called it "the
BalloonGame". --
GeorgePaci
See also
ExtremeHour