WaysToUsePatterns

Last edit October 18, 2010
Though we most often talk about DesignPatterns, patterns have many uses. This page is a shot at building a taxonomy, not of patterns, but of the domains patterns serve.

Early in the days of patterns we talked about two main uses of patterns: for teaching and learning, and for reference. That splits patterns into two major categories.

This page probably needs some major reorganization; anyone who has the energy shouldn't feel bad about throwing this away and starting over. I just wanted to get things rolling.

This page probably needs some major reorganization; anyone who has the energy shouldn't feel bad about throwing this away and starting over. I just wanted to get things rolling.

  • PatternsForTeaching
    • Expositional patterns (patterns of teaching)
    • Read the project's book of relevant domain patterns before starting work on the project
    • Patterns as a means to understanding paradigms (e.g. the GangOfFour patterns)
  • PatternsForReference
    • Documentation on how to extend frameworks
    • Documentation for specific problems
      • Process problems
      • "Design" problems
      • Idioms
    • To provide analogies from other domains
    • To document code ("this code is the Z component of the Y pattern")


[WhyPatternsAreDifferent]