TimeWarpSynchronization
Last edit October 8, 2004
An
OptimisticSynchronizationStrategies
, that speculatively executes received commands in order of arrival and handles late messages by rewinding to a snapshop
and
sending 'anti-messages' for the commands sent between.
Used e.g. for
RealTimeNetworkGames
(mentioned in
http://warriors.eecs.umich.edu/games/papers/netgames02-tss.pdf
).
See
http://www-hpc.jpl.nasa.gov/PEP/pls/tw.html
SynchronizationStrategies