ThreeDeeGraphics
Last edit November 12, 2014
3D Graphics - Tips and Tricks
Check out
OpenGl
for the basics, it is the most industry-standard
ApplicationProgrammingInterface
for
ThreeDeeGraphics
, and works well, fast, and is used all over the place.
Some Concepts/Problems you'll run into:
ModelLoading
(And
TextureLoading
)
HitTesting
(AKA
CollisionTesting
or
IntersectionTesting
)
MotionControl
If you have these three things down, down cold, you've got a very fast, good engine. These three sections are THE basis of all modern engines (Flight sim, FPS, etc.)
Some other Cool concepts:
SkeletonDeforming
ModelInterpolation
GeoMod
--
DanielStaudigel
Could anyone recommend any good books for learning about
ThreeDeeGraphics
and/or the other concepts listed above?
For the basics of computer graphics I've found
Computer graphics: principles and practice
by James D. Foley to be extremely useful.
See
VirtualRealityModelingLanguage