LucianSmith
Last edit November 17, 2014
I came here at
MarnixKlooster
's suggestion. I think that the concept of patterns could be a good way of defining some of our concepts in the IF community.
My current contributions to the
InteractiveFictionPatterns
pages:
Added example pattern about doors to
InteractiveFictionPatterns
(
InteractiveFictionTransporter
)
Wrote
InteractiveFictionPuzzleHint
(An IF pattern about how to provide hints for games)
Wrote
InteractiveFictionGiveTheGrammar
(Another pattern about prompting the player)
Compiled
InteractiveFictionRope
and
InteractiveFictionRopeTips
Started
InteractiveFictionInformTips
Compiled
InteractiveFictionLinearityVsBreadth
My current contributions to the I-F World in general:
'
InvisiClues
' for 'So Far':
http://www.bioc.rice.edu/~lpsmith/IF/sofar.html
"The Edifice: An Interactive Allegory", my entry for the 1997
InteractiveFictionContest
(which came in first! Wheee!). Release 2 is at
ftp://ftp.gmd.de/if-archive/games/infocom/edifice.z5
"Competition '97", a front-end 'game' that allows people to randomize and rate the 35 games from the '97 IF Competition. You can find it at:
ftp://ftp.gmd.de/if-archive/games/competition97/comp97.z5
(You'll need an interpreter to play the two .z5 games--see the FAQ at
ftp://ftp.gmd.de/if-archive/games/playgame.FAQ
section 6.3, Inform)
I can be reached here:
mailto:
[email protected]
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