DesignPatternsRoadMap
Last edit November 7, 2013
Design Patterns
by the
GangOfFour
http://javadesign-patterns.blogspot.com
http://www.dofactory.com/Patterns/Patterns.aspx
''
DesignPatterns
are recurring solutions to software design problems you find again and again in
RealWorld
ApplicationDevelopment
."
CreationalPatterns
AbstractFactoryPattern
Creates an instance of several families of classes
BuilderPattern
Separates object construction from its representation
FactoryMethodPattern
Creates an instance of several derived classes
PrototypePattern
A fully initialized instance to be copied or cloned
SingletonPattern
A class of which only a single instance can exist
StructuralPatterns
AdapterPattern
Match interfaces of different classes
BridgePattern
Separates an object’s interface from its implementation
CompositePattern
A tree structure of simple and composite objects
DecoratorPattern
Add responsibilities to objects dynamically
FacadePattern
A single class that represents an entire subsystem
FlyweightPattern
A fine-grained instance used for efficient sharing
ProxyPattern
An object representing another object
BehavioralPatterns
ChainOfResponsibilityPattern
A way of passing a request between a chain of objects
CommandPattern
Encapsulate a command request as an object
InterpreterPattern
A way to include language elements in a program
IteratorPattern
Sequentially access the elements of a collection
MediatorPattern
Defines simplified communication between classes
MementoPattern
Capture and restore an object's internal state
ObserverPattern
A way of notifying change to a number of classes
StatePattern
Alter an object's behavior when its state changes
StrategyPattern
Encapsulates an algorithm inside a class
TemplateMethodPattern
Defer the exact steps of an algorithm to a subclass
VisitorPattern
Defines a new operation to a class without change
CategoryRoadMap
CategoryPattern
CategoryDesignIssues