Hi, I just found this place. I program
InteractiveFiction in the
TadsLanguage, and this site seems like a good place for discussion.
Email me at
mailto:[email protected].
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DavidGlasser
Well, as long as the discussion has to do with patterns... :-) --
MarnixKlooster
Of course. I'm still trying to understand what patterns are. Can you get more examples up on the page please please pretty please? It seems helpful to IF, but we need a better example or two.--
DavidGlasser
There are patterns all over the place. You just need to see what one looks like then you'll notice all the links. For development patterns, connect to
JimCoplien's
http://www.bell-labs.com/cgi-user/OrgPatterns/OrgPatterns, I have a little pattern set locked in an article on a design technique called
EndGame, which may be similar to what IF would want:
http://members.aol.com/acockburn/papers/endgame.htm. Also, try to find the pattern language from the
PatternLanguageOfPrograms (PLOP) 1996, on patterns in teaching. I think you would find that very useful as a base set of patterns for writing good IF.
cheers,
AlistairCockburn
Okay, here's a great pattern:
HandsInView I think it is a great example of what a pattern is and can be. It conforms to the given format for a pattern, and is rather universal--you should easily be able to understand the 'forces' involved since in pertains to skiing ;-)
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LucianSmith
Okay, I've been busy. In addition to fleshing out the Transporter pattern on the
InteractiveFictionPatterns page, which I'm not all that happy with, but is at least relatively simple, I've also written a new pattern,
InteractiveFictionPuzzleHint, which I am much more happy with, but is relatively complex. Let me know what you think, then write some of your own! --
LucianSmith
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