CreateTheEnvironment

Last edit March 5, 2014
An old saying:
"Don't create the thing; create the environment."

It's used to sway managers away from MicroManagement. Instead of reviewing every line of code to make sure you get what you want, create a worthwhile and rewarding environment that automatically motivates developers to do what you want.


An old approach - make a list of what you mean:

Present here for managers a list of the things that would motivate creativity:

(The change of description at the head of this page ("creative"-> "do what you want") may have rendered my lists irrelevant. Feel free to move/delete)

Creative environments often have
  • challenge
  • freedom
  • support for different ideas (and systems for communicating them)
  • trust
  • dynamism
  • playfulness
  • debates
  • conflict
  • support risk taking
  • allow time for investigating ideas
  • scenery
  • music

Barriers to creativity. The inverses would help creativity.

  • Inadequate recruitment/selection
  • Confused organisational structure
  • Inadequate control
  • Poor tools
  • Poor training
  • Low motivation
  • Poor teamwork
  • Inappropriate management philosophy
  • Unclear aims
  • Unfair rewards


Then the manager can CreateTheEnvironment and you can Create the Thing.


See also: WuWei