People have been using
AmbientOrb, traffic signals, and even Lava Lamps to make the current build status publicly visible.
"Lava Lamps" as a build status indicator were mentioned in...
Has anyone found a way to deal with LavaLamp latency?
As I understand it,
ThatsNotaBugItsaFeature:
Really! ;->
Seriously -- When the build breaks, the red lamp clicks on. And the game is, fix it before it gets fully warmed up!
IE: Fix it, before the red lamp gets
really mad!
Good:
Getting bad:
Bad:
(The images above are from
http://www.pragmaticautomation.com/cgi-bin/pragauto.cgi/Monitor)
Damn! We lovers of dynamic languages don't seem to have anything equivalent. I suppose the statikes would suggest an indicator for the number of bugs that would have been caught if it was compiled instead.
You could write UnitTests. ;->
Just sneeze while drinking hot tea. It's a "recession lava lamp".
See other
BuildStatusIndicators.